Research Projects

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My research involves the design, development and evaluation of collaborative systems and the study of socio-technical impacts of interventions. Since joining the PhD program in 2009, I have been deeply involved in various National Science Foundation (NSF) funded projects. As a part of Dance.Draw project, I have developed, implemented and evaluated the Video Collaboratory application which is a software to support asynchronous collaborative processes.

Video Collaboratory

Video Collaboratory system is designed for asynchronous collaboration around web-based videos. The system includes novel interaction techniques such as integrated annotations in multiple modalities, a segment selector, contextual navigation, color coding for group members and video looping in slow motion, that have been designed to afford more fluid and immersive collaboration while working with video content.

Human Computer Interaction Lab, UNCC


  1. Vikash Singh, Celine Latulipe, Erin Carroll, and Danielle Lottridge: The Choreographer’s Notebook — A video annotation system for dancers and choreographers. In proceedings of ACM Creativity & Cognition (C&C) 2011, Atlanta, USA, 10 pages (Best Paper Nomination)
  2. Erin A. Carroll, Danielle Lottridge, Celine Latulipe, Vikash Singh, and Melissa Word: Bodies in Critique: A Technological Intervention in the Dance Production Process. In Proceedings of ACM Computer Supported Collaborative Work (CSCW) 2012, 10 pages
  3. Vikash Singh & Celine Latulipe: Demonstration of the Choreographer’s Notebook, In proceedings of the 13th Biennial Arts and Technology Symposium, 2012, Connecticut, USA, p107-111, 4 pages

Active Learning

Among the many active learning strategies, I have explored the role of video usage in two different ways. First, I worked with the idea of using existing resources of online video tutorials from various online platforms for teaching in computer programming courses. This extensive selection of available videos allowed students to read materials tailored to their level of understanding. Second, I explored the use of the Video Collaboratory in the classrooms as a tool for critiquing video lectures as well as peers’ project works.

Human Computer Interaction Lab, UNCC

  1. Vikash Singh, Sarah Abdellahi, Mary Lou Maher, & Celine Latulipe: The Video Collaboratory as a Learning Environment, To appear at ACM SIGCSE 2016, 6 pages
  2. ML Maher, H. Lipford and Vikash Singh: Flipped Classroom Strategies Using Online Videos, Technical Report, Center for Education Innovation, UNC Charlotte, 2013

Multi-video systems

There are many task scenarios that require active engagement and analysis of video content. And many of these tasks, such as training for competitive athletics, rely on identifying, analyzing, and presenting relationships between separate videos, which is facilitated by simultaneous viewing. However, current online video interaction is designed with a focus on straightforward distribution and passive consumption of a single video only. Creating an online player that supports the playback of, and interaction with, two or more videos raises a myriad of design choices. In this research, we explore the design space of multi-video interaction with the help of different prototypes.

  1. Jinyue Xia, Vikash Singh, David Wilson & Celine Latulipe: Exploring the Design Space of Multiple Video Interaction, In Proceedings of the 8th Nordic Conference on Human-Computer Interaction (NordiCHI) 2014, Helsinki, Finland, 10 pages

Dance.Draw

Dance.Draw project involved the exploration of the intersection of dance and interactive technology. It was a collaborative project between HCI lab and Department of Dance. Among various research goals in this project, I focused on developing novel IT support for the collaborative performing arts process.

Human Computer Interaction Lab, UNCC + Department of Dance, UNCC


  1. C. Latulipe, D. Wilson, S. Huskey, M. Word, A. Carroll, E. Carroll, B. Gonzalez, Vikash Singh, M. Wirth, and D. Lottridge: Exploring the Design Space in Technology Augmented Dance. (Media Showcase) In proceedings of ACM Conference on Human Factors in Computing Systems (CHI) 2010, Atlanta, USA, 6 pages.

WalkMSU

Spatial Intervention Project at Mississippi State University Campus to motivate college students to increase physical activity through ‘just in time' interventions intended to improve awareness and persuade people to remain fit and healthy. I designed, developed and evaluated a prototype with students at MSU.

Design Informatics and Research Lab (DRIL) + Department of Health and Nutrition


  1. Vikash Singh and Anijo Mathew ; WalkMSU: An intervention to motivate physical activity in university students. In proceedings of ACM Conference on Human Factors in Computing Systems (CHI) 2007, San Jose , CA , USA, 6 pages